


Levels commonly culminate with a boss battle. Failure to do so results in Peter lashing out at Jim, taking away from his health. For example, the level "For Pete's Sake", involves making sure the computer-controlled Peter Puppy character gets through the level unharmed, which is accomplished by whipping him to make him jump over pits, and defeating enemies before they can damage him. Some levels have additional requirements beyond merely getting to the end of the level. The whip move also allows the player to grab hold of, and swing from, certain hooks in the game. The player can use Jim's gun as a method of shooting enemies, or his worm body as a whip for whipping enemies. The player controls Jim and must maneuver him through the level while avoiding obstacles and enemies. The game plays as a 2D sidescrolling platformer with elements of a run and gun game as well. Although the game was not cancelled and was released, many of the promoted features were not present in the final game.Jim in the "New Junk City" level on the Super NES version Numerous features, characters and levels that were to be included in Earthworm Jim 3D (1999) were promoted during its development.These were to be officially released titles in the series, and of which details were released during pre-production, but were never completed. The first two Earthworm Jim games were unofficially ported for the Famicom numerous times in the Asian market.

Released on the Xbox 360 and PlayStation 3 in 2010.) Earthworm Jim: Menace 2 the Galaxy (IMS Productions and Crave Entertainment.

Released on the Nintendo 64 and PC in 19, respectively.)
